So I already designed a game. It’s free, rules light, approach based, and advancement focussed. Mannerism - Guy MacDonnell | DriveThruRPG.com
Things I think I’d need to do to Old-Schoolify it.
- Inventory - I’d need to make items and I’d use the injury grid as slot based inventory manager.
- Non-Human heritages. I’ve got a dwarf playtest document. https://drive.google.com/file/d/1O4GChQYHM9BOoHx9UXG9Tv0V92_4qA6w/view?usp=share_link
I don’t know about elves or any of the others yet.
- Formalised magic. What I have is too loose. I’m thinking that spells can only be cast with certain manners to make it harder. This would mean characters could start with the more powerful spells that almost never work and work their way up to the simple stuff that’s reliable.
- Overhaul Traits and Specialities into key descriptors that do specific things. I might even change how they are awarded.
- The Grind - Using Torchbearer as inspiration I’d have conditions like exhausted which would be a single point injury, rather than the vertical line injuries that wounds give.
What else would help me turn Mannerism into something more old school?