I’m running Blancmange & Thistle right now [edit: oops, linked the wrong post - fixed!]. It is really a great example of ‘Happy NSR’ that nonetheless contains threat and tension (suffocating gas blobs, spiteful owls, etc).
I feel like B&T specifically achieves that by making everything so wild and fun for the players - even while containing real threats to the PCs. The adventure is about trying to get to a party, but the whole ridiculous journey feels like a very dangerous party.