Some thoughts about travel in old school RPGs. This is part of my work on my own homebrew rule set. I wanted something that captured a little of the risks and discomforts of roughing it in the wilds; made proper preparation for a trek in winter vital; led to interesting choices; and, crucially, was very simple at the table.
Back when I had detailed rules for a game that had a “bush craft” skill, but not many rules for this, I approached the topic from a bit of a different angle: A tent (or similar equipment) gave you a bonus to your daily miles marched. My reasoning behind that was that you theoretically could do a decent nightly camp with just a knife or an axe in your average fantasy-Euro-environment given enough time, but having a decent tent saved you some of that effort.
I can’t remember whether I had “tarp” below this, but I definitely had “elf tent” as an improvement
Yeah that also totally works! But I specifically wanted to not always hand wave the act of making camp, but attach some decision making and consequences to it.
This looks interesting. You say this in the blog post
“if their equipment is inadequate, roll for campsite. Add 1d4 to the pool for each of these problems”, but I couldnt find anywhere where you explained what your rules were or wha the dice pool was?
I just meant: roll some number of d4 and if you get a 1 on any of them then you have an inadequate campsite. And you roll more d4 the more problems you have.
Does that make sense?
Yes that makes sense. Thank you for the clarification.
I do enjoy that “Camping Phase” of Overland Journeys quite a bit. Some Players even adopt different “roles” for it (Scouting out a Good Location, Gathering Firewood, Cooking Meals, etc.)
One thing that has really made them more memorable sometimes is rolling on a d100 Table I whipped up with some Events for Camping or Overland Rests & Repose for some minor decorations on the activities. The entries that feature Questions for the Party to Answer are particularly fun, and I might end up doing an entire table of those