Opera, Dungeons, and the Quantum Shark – Building a Dungeon From the Inside Out

Working on actually building a dungeon for a module, but I wanted to do it differently since top-down design I find really obtuse. Hope people find this useful.

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Idea–I think sharks can’t breathe when they stop moving. That would mean that trapping the landshark wouldn’t just stop it from moving, it would also kill the water shark.

Fair. If that worked, I could allow the shark to phase through walls (which was an idea I had), which then means that players would have to find walls the shark can’t phase through.