I am working on a soukslike where most aspects are procedurally generated as you play. You can play solo, or gm agnostic.
Just now the idea of how to procedurally generate NPC encounters hit me: ladder tables.
- A little bit about me
- A little bit about what I do
- Something interesting about this place
- A little bit about what I want
- I have something to give that seems useless
- I know something very interesting about the Heroes
- I have things to trade with you, however simple
- I will be at Haven for a while
- I have business with someone you’ve met
- Next time we meet, I will be unliving
- I know something very useful about your quest
- This is the last time we meet, have this gift
Roll once when you meet them for every time you’ve met.
Doubles spell troubles:
Even: you have offended this person with something you did. They will not be helpful until you atone.
Odd: they are in trouble and you must figure out how to help them or get to them.
I think it’s neat if I provide a cast of NPCs that have basic but interesting information on them.
Thoughts and ideas, peeps?
Edit: I realize that I didn’t link what ladder tables are! They are like hexflowers but on a table. I am using d6 for mine.