Search & Rescue Mothership Campaign

I wrote this back in December, but figured it’d still be worthwhile for folks who have a Mothership table. The blog contains three barebones star systems, and a suggested 2d10 table of Distress Signals (one-shot modules).

When I ran this campaign, we ended up playing eight of the modules, to give y’all an idea of the approx. campaign length.

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This is really nice!

Before assigning rerolls as All Clear, check to see if there might be an adventure that fits a previous theme.

What does this mean? I think I can guess, but I’m not sure.

Say you roll 15. Circle the Flame, and then roll 15 again later. Instead of doing a No Encounter roll, you could replace it with an adventure with thematic relevance (i.e. Rogue Brood, Chiron).

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Got it, thanks!

I think I would need to know a lot more Mothership modules than I do, but I see what you’re saying.