My recent play experiences in @warenunfoermig 's Sinners campaign had me thinking about the Soulslike TTRPGs I’ve played (Runecairn and Grave) and how they went about adapting the genre to tabletop and what we ultimately want out of a Soulslike TTRPG. If you have experience designing or playing Soulslike TTRPGs I’d love to hear from you!
Big fan of Dark Souls and TTRPGs. I know others are as well. Idk if he’s around but @Dante who edited the last NSR zine was workshopping something for a solo or duet dark soul game a while ago. Dunno if he finished.
I think a big thing that is useful is the boss design, which ofc isn’t unique to just dark souls, but plays a big factor.
The telegraphing moves. The charge up before that deadly swing. The getting ready to jump or even just attack patterns, he swung right now he swings left looks like he wants to smash. Some of it can be gamey ofc, but some attack patterns can make sense and I think make it a fun puzzle that translates well into turn based gameplay.
The bonfire part tho I don’t particularly see as necessary. The ladder drops for connecting winding paths and shortcuts. That’s classic to both TTRPGs and dark souls!