Trying for an evocative title that’s not generic. D&D play does from being a nobody adventure to the endgame of being rich enough to rule a kingdom. Rules for government play with mass combat and things. I’m looking into that but I feel out of my depth.
The game pitch is the players are on the kingdoms ruling council. Run your kingdom.
I think the game would work by sharing the role of GMing. The main gameplay would be some way to track rounds. An event would happen by using spark tables to generate an event and/or procedures are using to describe the changing world. The players would discuss actions to take and after X rounds if things weren’t decided then a majority vote takes place.
The main thing is it’d be easy to make a storytelling. I’m interested in a OSR style resource matters, procedure driven, game about a large population. Anyone interested and/or have a strong grasp of these type of rules in the roleplaying genre?