Hello folks,
thought I might start a thread chronicling the ongoing development of my science-fantasy RPG setting, Vaults of Vaarn. I hope this thread doesn’t come off as too self-regarding, some of the project has been released in zines but I consider it an ongoing enterprise and I wanted to contribute a bit more to these forums and perhaps post some design diaries or inspirational art etc.
Vaarn is a blue desert which exists near the end of time, littered with the ruins of the unimaginable faded eras of the past. It’s a post-apocalypse, post-human world. The sun is a dying red giant, and the Urth is inhabited by true-kin (non-mutants), cacogen (mutants), newbeasts (uplifted animals), synths (robots) and mycomorphs (fungus-zombies). I draw pretty openly from The Book of the New Sun, Dune, Hyperion, as well as the art of Moebius and the videogames Hyper Light Drifter and Caves of Qud.
I use Knave as the underlying ruleset, with a few modifications.
The setting has thus far been outlined in three free zines:
Issue One which is the player’s guide and introduction.
Issue Two which focuses on Gnomon, a thirsty bustling market city.
Issue Three which focuses on the deep deserts of Vaarn and travel procedures.
I also have a blog where I post Actual Play reports, bits of lore, and so on.
Happily I am not the only creator exploring the blue ruins of Vaarn. @Gulluth has been working on Urth Simulacrum, an automated generation procedure for Vaarnish locations, based on the tables in the zines. He also built an searchable online SRD, which is an alternate way to explore the setting.
I think that’s enough for now. I’m currently working on the fourth zine release, which will take readers to the Wall, a vast decaying superstructure that towers over Vaarn’s coastline. More on that as it develops.