|
WHY Eldritch Instinct | Designer Commentary pt. 1 [Cairn Hack]
|
|
0
|
21
|
February 2, 2026
|
|
A look back at Puzzle Dungeon Jam
|
|
3
|
60
|
February 1, 2026
|
|
Let's Build a d100 Table of Magic Rings for Cairn
|
|
54
|
322
|
January 25, 2026
|
|
From modules to sandbox campaign
|
|
3
|
56
|
January 23, 2026
|
|
We need more puzzle dungeons!
|
|
20
|
309
|
January 23, 2026
|
|
Search & Rescue Mothership Campaign
|
|
4
|
37
|
January 19, 2026
|
|
Siege weapons in cairn 2e
|
|
0
|
26
|
January 13, 2026
|
|
The Town is the Adventure
|
|
5
|
86
|
January 11, 2026
|
|
Why the same attack matrix for melee and missile?
|
|
10
|
69
|
January 5, 2026
|
|
Long Games are Built Different
|
|
2
|
46
|
January 4, 2026
|
|
Pocket dimension of public domain images
|
|
12
|
700
|
December 20, 2025
|
|
In search of alpha readers
|
|
2
|
63
|
December 8, 2025
|
|
The Tome of Worldbuilding is Stuffed
|
|
0
|
56
|
November 21, 2025
|
|
Pocket-Sized Powder Kegs
|
|
0
|
44
|
November 17, 2025
|
|
My three projects
|
|
2
|
62
|
October 23, 2025
|
|
Wrestle planet post
|
|
0
|
51
|
October 20, 2025
|
|
Puzzle Dungeon Design: Themes & Gimmicks
|
|
1
|
83
|
October 6, 2025
|
|
Non-Mechanical Strategy—How do we Encourage This?
|
|
11
|
578
|
September 26, 2025
|
|
One-Page RPG Jam 2025
|
|
2
|
96
|
September 26, 2025
|
|
Categorizing D&D Monster and Fights - The D&D Monster Manifest
|
|
2
|
57
|
September 21, 2025
|
|
The Empty Reach
|
|
1
|
54
|
September 15, 2025
|
|
Lineage of RPGs
|
|
16
|
223
|
August 27, 2025
|
|
Draw Steel and being a Hero
|
|
12
|
179
|
August 22, 2025
|
|
Rules for fatigue in Old School RPGs
|
|
6
|
75
|
August 19, 2025
|
|
How Using Gold for XP Changed My Game
|
|
0
|
67
|
August 15, 2025
|
|
Humanizing the Job
|
|
0
|
39
|
August 8, 2025
|
|
Fever Swamp: comparing editions
|
|
2
|
74
|
August 7, 2025
|
|
Making camp in old school RPGs
|
|
6
|
78
|
August 2, 2025
|
|
An Interview with Leo Hunt!
|
|
0
|
61
|
July 11, 2025
|
|
Exploring Urban Sprawls in Despotic Times
|
|
4
|
97
|
June 27, 2025
|