The Negadungeon
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10
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1472
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April 17, 2022
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What is Old School, really?
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12
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475
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March 26, 2022
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The Problem With Dungeons
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32
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1249
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March 16, 2022
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Is there "Happy" NSR?
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81
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3833
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March 16, 2022
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"Is there X around?" or, when do we decide that a convenient thing exists
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19
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676
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March 13, 2022
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The differences between Traditional RPG's and Story Telling games
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47
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1612
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March 8, 2022
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Are hexcrawls different from dungeoncrawls?
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4
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404
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March 7, 2022
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Non-Mechanical Strategy—How do we Encourage This?
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10
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441
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March 6, 2022
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Conversion of Media to RPG material
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3
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438
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January 24, 2022
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Call for Dungeon Crawl Questions
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15
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613
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January 18, 2022
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How "Constant" Must a Character Be?
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7
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400
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January 15, 2022
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Why I love Dark Depths
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2
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806
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January 5, 2022
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What is "balance" and is it necessary?
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14
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512
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December 28, 2021
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Let's talk Accessibility
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5
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444
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December 6, 2021
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(Blog Post) How flexible are OSR Principles
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15
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519
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December 6, 2021
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Role-playing versus performance
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9
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410
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December 5, 2021
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Nostalgia(s) and the OSR
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8
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685
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December 3, 2021
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Dogpiling - all day long
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9
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507
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November 26, 2021
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Running Unique Settings
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22
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1226
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November 26, 2021
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Magic Is Items And They Are Eating Your Soul
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2
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465
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November 24, 2021
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Spells As Items, Doing Away With Slots, Levels, And Once-Per-Day's
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18
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589
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November 22, 2021
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Aesthetics in dice mechanics
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7
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514
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November 21, 2021
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Talkin' "Usefulness" in Module Design
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26
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1010
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November 10, 2021
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Solo RPG: playing on your own
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2
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442
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November 7, 2021
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Limits—When are they useful?
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9
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441
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November 3, 2021
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[Blog Post] Treasure Trouble - Treasure and the failure of Gygaxian Imagination
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1
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415
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November 2, 2021
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Some debate on the role of the designer
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5
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359
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October 27, 2021
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[Blog Post] Some ways I think about TTRPG design
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2
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476
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October 23, 2021
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Life paths for finding a character
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11
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660
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October 17, 2021
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Not who you are, but who you could be: A new perspective on character generation
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1
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397
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October 11, 2021
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