Is there "Happy" NSR?
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81
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2837
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March 16, 2022
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"Is there X around?" or, when do we decide that a convenient thing exists
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19
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560
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March 13, 2022
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The differences between Traditional RPG's and Story Telling games
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47
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1166
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March 8, 2022
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Are hexcrawls different from dungeoncrawls?
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4
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292
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March 7, 2022
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Non-Mechanical Strategy—How do we Encourage This?
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10
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338
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March 6, 2022
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Conversion of Media to RPG material
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3
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294
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January 24, 2022
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Call for Dungeon Crawl Questions
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15
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456
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January 18, 2022
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How "Constant" Must a Character Be?
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7
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277
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January 15, 2022
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Why I love Dark Depths
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2
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660
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January 5, 2022
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What is "balance" and is it necessary?
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14
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398
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December 28, 2021
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Let's talk Accessibility
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5
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320
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December 6, 2021
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Play by Post Tips and Guidelines
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3
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465
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December 6, 2021
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(Blog Post) How flexible are OSR Principles
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15
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371
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December 6, 2021
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Role-playing versus performance
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9
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299
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December 5, 2021
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Nostalgia(s) and the OSR
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8
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509
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December 3, 2021
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Dogpiling - all day long
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9
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367
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November 26, 2021
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Running Unique Settings
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22
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861
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November 26, 2021
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Magic Is Items And They Are Eating Your Soul
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2
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330
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November 24, 2021
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Spells As Items, Doing Away With Slots, Levels, And Once-Per-Day's
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18
|
477
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November 22, 2021
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Aesthetics in dice mechanics
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7
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388
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November 21, 2021
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Talkin' "Usefulness" in Module Design
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26
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787
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November 10, 2021
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Solo RPG: playing on your own
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2
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308
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November 7, 2021
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Limits—When are they useful?
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9
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316
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November 3, 2021
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[Blog Post] Treasure Trouble - Treasure and the failure of Gygaxian Imagination
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1
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282
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November 2, 2021
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Some debate on the role of the designer
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5
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282
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October 27, 2021
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[Blog Post] Some ways I think about TTRPG design
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2
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307
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October 23, 2021
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Life paths for finding a character
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11
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511
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October 17, 2021
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Not who you are, but who you could be: A new perspective on character generation
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1
|
276
|
October 11, 2021
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Interesting Cairn/ItO Hacks
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16
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809
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October 6, 2021
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OSE: A question about saves
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2
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759
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October 5, 2021
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